The animators and actors bring these characters to life and the writers make their struggles real and something you're genuinely engaged in. Panam and Jackie are two of my all time favourite video game characters and I relished every opportunity to interact with them while Johnny Silverhand very well might be my all time favourite. The story of Cyberpunk, while inconsistent, contains some of the most engaging and interesting characters in any game I've played. First, the good of Cyberpunk, which stems from the world design and it's story. A lot of it's launch issues and bugs that plagued the game initially I luckily missed (Having played right after hotfix 1.0.6 released) but oh my god, this game is one unfinished buggy mess. Game 3: Cyberpunk 2077 (PC) (19 Hours) (3/5) (January 13th, 2021)Ĭyberpunk 2077 is both one of the best and worst games I've played in a very long time. I feel that this is as much as I can say without giving too much away, but.AMAZING experience. It can be spooky as fuck hearing a weird noise while being surrounded by water from all sides, let me tell you. Deep, black water is horrifying to me at the best of times, but because this isn't Earth's ocean, you never really know what could around the corner.
In addition, this has scared me more than most of the horror games I've played. I feel that both games have roughly the same ingredients, but wildly different amounts of each one? Subnautica's mystery is nowhere near as central to the experience as in Outer Wilds (and you won't be solving environmental puzzles), but the regular sense of awe and freedom of exploration is definitely there.įor some more mainstream comparisons, I'd say that Subnautica is like a mixture of Breath of the Wild and Minecraft, with an atmosphere that varies between Abzu and BioShock's Rapture. I can see now why it's so often recommended to fans of Outer Wilds and vice versa. Ultimately, this is easily one of the best open world games I've ever played, and one that I hope becomes very influential in the future. It can't be overstated how much the setting and atmosphere enhanced everything for me though, so ymmv. Personally I was super intrigued very early into my first play session, and there were enough seeds from there on out to keep me engaged and wanting to uncover the mystery all the way to the end. It's all married perfectly with the open structure of the game. It's mostly conveyed through written and audio logs, but there are some more explicit 'story moments' as well. The basic gameplay loop is super solid, and I felt that I was always making good progress whether I was just gathering materials or following the story cues. Generally I'm not super huge on these 'Survival' elements, but it works really well here. You have to start searching for materials that you can use to construct new machines which allow you to extend yourself even further.
#TV TROPES ENTER THE GUNGEON FREE#
You are immediately free to explore the ocean to your heart's content with only the obvious limits of your technology halting your progress.
Beyond setting that stage, the game lets you figure out most other things for yourself. The basic premise is that your spaceship has crash landed on an uncharted ocean planet, and you have to try and find a way to survive until rescue comes.